工作室首个项目 / ALPHA 章节制作中 OUR FIRST PROJECT / ALPHA CHAPTER IN PRODUCTION

DEEP SPACE RECEIVER

在桌面一角等待远方来信。七天、三十次接收,以及一场偏离计划的星际寻宝。

Wait for a signal at the edge of your desktop: seven days, thirty dispatches, and a treasure hunt gone off course.

CURSOR / AZ 028.0 EL -06.0
SCROLL TO STUDIO

01 / ABOUT THE STUDIO

我们制作关于
距离、痕迹与想象的游戏。

WE MAKE GAMES ABOUT
DISTANCE, TRACES AND IMAGINATION.

OOO Studio 是一支专注于叙事体验与独特交互的独立游戏团队。我们希望让玩法、界面、声音与世界观彼此咬合,让玩家通过自己的操作发现故事,而不只是阅读故事。

OOO Studio IS AN INDEPENDENT TEAM FOCUSED ON NARRATIVE EXPERIENCES AND DISTINCT INTERACTION. WE BUILD GAMES WHERE PLAY, INTERFACE, SOUND AND WORLD-BUILDING WORK AS ONE—STORIES DISCOVERED THROUGH ACTION, NOT SIMPLY READ.

查看制作成员MEET THE CREW
00初创成员FOUNDING MEMBERS
00在研作品ACTIVE PROJECT
00已接收信号SIGNALS RECEIVED
仍待探索LEFT TO DISCOVER

02 / CURRENT PROJECT

正在接收NOW RECEIVING

PROJECT 001 / IN DEVELOPMENT

PROJECT 001 / CURRENT / IN DEVELOPMENT

深空接收机

DEEP SPACE RECEIVER

《深空接收机》是一件驻留在桌面一角的叙事物件。远方的 Traveller 会在真实时间里,把一次偏离计划的星际寻宝逐条发送回来。

Deep Space Receiver is a narrative object that lives at the edge of your desktop. Across real time, Traveller sends back a treasure hunt that has gone off course.

GENRE
桌面常驻叙事体验
AMBIENT DESKTOP NARRATIVE
PLATFORM
DESKTOP
STATE
ALPHA CHAPTER IN PRODUCTION
FORMAT
7 REAL-TIME DAYS / 30 DISPATCHES

VISUAL DEVELOPMENT / ALPHA ENVIRONMENT STUDY01—04

PROJECT 001 / ACTIVE 当前唯一公开项目OUR ONLY ANNOUNCED PROJECT BUILD STATUS / IN DEVELOPMENT

03 / PROJECT BRIEF

深空接收机DEEP SPACE RECEIVER

首个公开项目 / 目前开发中

DEBUT TITLE / CURRENTLY IN DEVELOPMENT

AMBIENT DESKTOP NARRATIVE / REAL-TIME DELIVERY

一台安静常驻的接收机,把遥远旅程带到桌面一角。

A quiet receiver brings a distant journey to the edge of your desktop.

你无法替 Traveller 选择路线,只能等待、接收,并从三十份分散抵达的记录中,拼出一次偏离计划的寻宝行动。低亮度与低打扰的常驻设计,让远方的行动空白也成为叙事的一部分。

You cannot choose Traveller's route; you can only wait, receive, and reconstruct a derailed treasure hunt from thirty dispatches. Its quiet, low-interruption presence makes the time between messages part of the story.

WORLD / ALPHA

Alpha 曾自然宜居,却因长期工业污染、第一次灰雨与持续气候恶化而被全面撤离。数个世纪后,一张残缺藏宝图将 Traveller 引向 C-3 走廊下的密封货运节点;一次酸雨迫降,使 The Spine 的巨型残存桥墩成为重新辨认消失道路的唯一线索。

Alpha was once naturally habitable, until industrial pollution, the first Grey Rain and a worsening climate forced a full evacuation. Centuries later, a fragmentary treasure map leads Traveller toward a sealed freight node beneath C-3—until an acid-rain crash landing turns the surviving piers of The Spine into the only line through a vanished road.

TYPE / 类型
桌面常驻叙事体验
AMBIENT DESKTOP NARRATIVE
EXPERIENCE / 体验
等待 → 接收 → 查看 → 归档
WAIT → RECEIVE → INSPECT → ARCHIVE
CHAPTER / 章节
ALPHA / 7 REAL-TIME DAYS
FORMAT / 形式
30 INDEPENDENT DISPATCHES
STATUS / 状态
IN DEVELOPMENT / RELEASE TBA
PLATFORM / 平台
DESKTOP

04 / PROMOTIONAL MATERIALS

宣发资料MEDIA ARCHIVE

概念设定、制作中的影像与工作室最新动态将在这里持续归档。

CONCEPTS, WORK-IN-PROGRESS FILMS AND STUDIO NEWS WILL BE ARCHIVED HERE.

GALLERY / 001
ALPHA / PALE BASIN / C-3

设定概念图集

CONCEPT ART

穿过 Alpha 的酸雨与盐化荒原,沿 C-3 走廊抵达 The Spine。这里记录着《深空接收机》世界最初被捕获的形态。

Cross Alpha’s acid rain and salt flats, follow the C-3 corridor, and arrive at The Spine. These images capture the earliest visual form of Deep Space Receiver’s world.

NEWS / 001OOO Studio 团队在 SheNicest 黑客松现场合影
2026.08.30 / FIRST PRIZE

最新动态

LATEST NEWS

OOO Studio《深空接收机》获SheNicest千人黑客松游戏赛道一等奖。

OOO Studio’s Deep Space Receiver wins First Prize in the Game Development Track at the SheNicest Hackathon.

TRAILER / 001《深空接收机》演示视频封面立即播放PLAY VIDEOYOUTUBE / 16:9
AVAILABLE NOW / WATCH

《深空接收机》演示视频

DEEP SPACE RECEIVER / DEMO

观看《深空接收机》演示视频,了解桌面接收、信号查看与深空探索体验。

Watch the Deep Space Receiver demo and discover its desktop transmissions, signal archive, and deep-space experience.

05 / RECEIVER CREW

保持监听KEEP LISTENING

五位初创成员。点击卡片查看简介与联系信息。

FIVE FOUNDING MEMBERS. OPEN A CARD FOR PROFILE AND CONTACT.

FOUNDING MEMBER / 01
Jorben Guo

Jorben Guo

Jorben Guo

联合创始人兼创意总监

CO-FOUNDER & CREATIVE DIRECTOR

查看资料VIEW PROFILE
FOUNDING MEMBER / 02
Singer

Singer

Singer

联合创始人兼技术总监

CO-FOUNDER & TECHNICAL DIRECTOR

查看资料VIEW PROFILE
FOUNDING MEMBER / 03
Edward Liu

Edward Liu(Liu Jiayi)

Edward Liu (Liu Jiayi)

技术美术

TECHNICAL ARTIST

查看资料VIEW PROFILE
FOUNDING MEMBER / 04
Momo

Momo(Mo Yang)

Momo (Mo Yang)

产品策划与 AIGC 创作者

PRODUCT PLANNER & AIGC CREATOR

查看资料VIEW PROFILE
FOUNDING MEMBER / 05
Siyu

Siyu

Siyu

Web AR 体验设计师与开发者

WEB AR EXPERIENCE DESIGNER & DEVELOPER

查看资料VIEW PROFILE
Alpha 环境的早期视觉开发概念图

VISUAL DEVELOPMENT / ALPHA ENVIRONMENT STUDY / FRAME 0001

TRAILER / 001

《深空接收机》演示视频DEEP SPACE RECEIVER / DEMO

NEWS / 001 · 2026.08.30

工作室最新动态LATEST STUDIO NEWS

OOO Studio 团队在 SheNicest 黑客松现场合影

OOO Studio《深空接收机》获SheNicest千人黑客松游戏赛道一等奖

2026年8月30日,SheNicest 2026「烈变」夏季千人黑客松在北京国家会议中心落幕。独立游戏团队OOO Studio凭借项目《深空接收机》,获得游戏开发赛道一等奖。

本届黑客松为期五天,汇聚近千名创作者。参赛者围绕软件应用、智能硬件、游戏开发、AIGC影像和量子计算五大赛道,在96小时内完成创意验证、产品开发与现场路演。

《深空接收机》是一款桌面端复古科幻体验,试图重新设计AI生成、代码构建和渲染过程中常被忽略的等待时间。当新的宇宙信号到来,用户可以暂时离开工作,在1至10分钟内探索一个未知文明,并通过图片、影像和可旋转3D物件,逐步拼合它的历史。所有发现都可以被收藏与归档,最终形成玩家个人的深空探索档案。

与强调持续参与和即时奖励的传统游戏不同,《深空接收机》选择安静地留在后台。它不要求用户持续关注,不制造压力,也不会因错过信号而惩罚用户。相反,这个项目希望把原本零散的时间,转化为短暂、完整且值得期待的远征。

OOO Studio是一支由五人组成的独立团队,成员分布于英国、瑞典、澳大利亚、中国大陆和香港,拥有游戏设计、软件开发、技术美术、AIGC艺术和增强现实开发等领域的经验。

获得一等奖,是这支跨越国界和时区协作的团队的重要里程碑。黑客松结束后,OOO Studio将继续完善项目的交互设计、内容生产流程和虚构世界观,目标是把《深空接收机》从一个获奖原型,发展为一款能够持续成长的独立游戏作品。

每一次等待,都是一次远征。

OOO Studio’s Deep Space Receiver Wins First Prize at the SheNicest Hackathon

On August 30, 2026, the SheNicest “FISSION” Summer Hackathon concluded at the China National Convention Center in Beijing. Independent game team OOO Studio received First Prize in the Game Development Track for its project, Deep Space Receiver.

The five-day event brought together nearly 1,000 creators working across five tracks: software applications, intelligent hardware, game development, AIGC film and quantum computing. Participants developed and presented functional prototypes during an intensive 96-hour creative sprint.

Deep Space Receiver is a retro-futuristic desktop experience designed to reimagine the idle moments created by AI generation, code compilation and rendering. When a transmission arrives, users can step away from work and spend between one and ten minutes exploring an unknown civilization. Images, video transmissions and interactive 3D artifacts gradually reveal fragments of its history. Each discovery can be collected and archived, allowing players to build a personal record of their journeys into deep space.

Unlike conventional games built around constant engagement and immediate rewards, Deep Space Receiver is designed to remain quietly in the background. It does not demand attention, create pressure or penalize users for missing a transmission. Instead, the project turns otherwise disposable fragments of time into short, self-contained expeditions worth anticipating.

OOO Studio is a five-person independent team distributed across the United Kingdom, Sweden, Australia, mainland China and Hong Kong. Its members bring together experience in game design, software development, technical art, AIGC art and augmented reality development.

Winning First Prize marks an important milestone for a team collaborating across borders and time zones. Following the hackathon, OOO Studio will continue developing the project’s interaction design, content pipeline and fictional universe, with the goal of transforming Deep Space Receiver from an award-winning prototype into an independent title capable of growing over time.

Every wait is an expedition.